{"id":50,"date":"2013-10-22T07:44:00","date_gmt":"2013-10-22T05:44:00","guid":{"rendered":"http:\/\/new.urwigo.cz\/?p=50"},"modified":"2022-11-17T00:48:45","modified_gmt":"2022-11-16T23:48:45","slug":"nez-se-vubec-zacne","status":"publish","type":"post","link":"https:\/\/www.urwigo.cz\/?p=50","title":{"rendered":"Ne\u017e se v\u016fbec za\u010dne"},"content":{"rendered":"\n<p>Jak jsem se zm\u00ednil ji\u017e ve sv\u00e9m \u010dl\u00e1nku&nbsp;<a href=\"http:\/\/www.geocaching.cz\/blogs\/?showentry=38\">Navzdory wigo vzkv\u00e9t\u00e1<\/a>, situace je takov\u00e1 (a u\u017e asi nebude jin\u00e1), \u017ee pokud chceme i nad\u00e1le hr\u00e1t wherigo, mus\u00edme si hry sami vytvo\u0159it. D\u00edky programu Urwigo to je nejjednodu\u0161\u0161\u00ed, jak\u00e9 to kdy bylo. Samotn\u00e9 Urwigo v\u0161ak nesta\u010d\u00ed. A co v\u0161echno je je\u0161t\u011b pot\u0159eba, to si pov\u00edme v tomto \u010dl\u00e1nku. Doporu\u010duji nal\u00edt si k\u00e1vu do n\u011bjv\u011bt\u0161\u00edho hrne\u010dku, kter\u00fd m\u00e1te k dispozici, je toho tentokr\u00e1t trochu v\u00edc.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">N\u00e1pad<\/h3>\n\n\n\n<p>To prvn\u00ed a nejd\u016fle\u017eit\u011bj\u0161\u00ed, co mus\u00ed ka\u017ed\u00fd potenci\u00e1ln\u00ed autor wheriga m\u00edt, je&nbsp;<strong>n\u00e1pad<\/strong>. N\u00e1pad, my\u0161lenka, je to hlavn\u00ed, co rozhoduje o tom, jak \u00fasp\u011b\u0161n\u00e1 cel\u00e1 hra bude. P\u0159itom plat\u00ed, \u017ee pokud je \u0161patn\u00fd, bude \u0161patn\u00e1 i v\u00fdsledn\u00e1 hra. Na druhou stranu b\u00e1je\u010dn\u00fd n\u00e1pad je\u0161t\u011b nezaru\u010duje skv\u011bl\u00fd v\u00fdsledek. Jin\u00fdmi slovy &#8211; dobr\u00fd n\u00e1pad je&nbsp;<em>podm\u00ednka nutn\u00e1, nikoliv v\u0161ak posta\u010duj\u00edc\u00ed<\/em>.<\/p>\n\n\n\n<p>N\u00e1pad je tedy kl\u00ed\u010dov\u00fdm prvkem. Na druhou stranu nen\u00ed nutn\u00e9 to p\u0159eh\u00e1n\u011bt. Nen\u00ed pot\u0159eba, aby za ka\u017edou cenu \u0161lo o n\u011bco extra, co tady je\u0161t\u011b nebylo a p\u0159ed \u010d\u00edm si v\u0161ichni v n\u011bm\u00e9m \u00fa\u017easu sednou na zadek. Naopak to m\u016f\u017ee dopadnout jako pov\u011bstn\u00fd dort pejska a ko\u010di\u010dky. Sm\u00edchan\u00e9 ingredience nejen, \u017ee nep\u0159ivedou hr\u00e1\u010de do Nirv\u00e1ny, ale zp\u016fsob\u00ed jim sp\u00ed\u0161 bolen\u00ed. Kolikr\u00e1t ke v\u0161estrann\u00e9 spokojenosti sta\u010d\u00ed n\u00e1pad mnohem skromn\u011bj\u0161\u00ed a m\u00e9n\u011b ambici\u00f3zn\u00ed.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Chytr\u00e1 multina<\/h4>\n\n\n\n<p>Nejjednodu\u0161\u0161\u00ed formou wheriga je implementace tzv. \u201echytr\u00e9 multiny\u201c. To, \u017ee je nejjednodu\u0161\u0161\u00ed, neznamen\u00e1, \u017ee je \u0161patn\u00e1. Spousta lid\u00ed se r\u00e1do ob\u010das jen tak projde po zaj\u00edmav\u00fdch m\u00edstech a v klidu si p\u0159e\u010dte p\u00e1r informac\u00ed.<\/p>\n\n\n\n<p>Na druhou stranu by bylo chybou si myslet, \u017ee tomuto typu hry sta\u010d\u00ed povrchn\u00ed zpracov\u00e1n\u00ed. I \u201eoby\u010dejn\u00e1\u201c proch\u00e1zka se d\u00e1 vymyslet zaj\u00edmav\u011b, nebo nudn\u011b, neot\u0159ele, nebo konven\u010dn\u011b. Proto se vyplat\u00ed v\u011bnovat i chytr\u00e9 multin\u011b trochu \u010dasu a mozkov\u00e9 kapacity.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Adventura<\/h4>\n\n\n\n<p>Asi nej\u010dast\u011bji pou\u017eitou formou je dobrodru\u017en\u00e1 hra, adventura. N\u00e1m\u011bty auto\u0159i v\u011bt\u0161inou \u010derpaj\u00ed z knih nebo film\u016f, objevuj\u00ed se ale i origin\u00e1ln\u00ed p\u0159\u00edb\u011bhy, kter\u00e9 jsou vymy\u0161leny p\u0159\u00edmo pro konkr\u00e9tn\u00ed hru. Proto\u017ee se jedn\u00e1 o obl\u00edben\u00fd typ i mezi hr\u00e1\u010di, tato volba slibuje oboustrannou spokojenost.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Speciality<\/h4>\n\n\n\n<p>Krom\u011b v\u011bt\u0161inov\u00fdch typ\u016f se ob\u010das vyskytuj\u00ed i r\u016fzn\u00e9 speciality, kter\u00e9 lze t\u011b\u017eko za\u0159adit do b\u011b\u017en\u00fdch kategori\u00ed. N\u011bjak\u00e9 mantinely dan\u00e9 p\u0159edev\u0161\u00edm technick\u00fdmi omezen\u00edmi sice jsou, ale i tak se fantazii a schopnostem autor\u016f t\u00e9m\u011b\u0159 \u017e\u00e1dn\u00e9 meze nekladou.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">B\u011bhac\u00ed wherigo<\/h4>\n\n\n\n<p>Jakmile auto\u0159i objevili \u010dasova\u010de, kter\u00e9 umo\u017e\u0148uj\u00ed vykonat n\u011bjak\u00fd k\u00f3d po uplynut\u00ed ur\u010dit\u00e9ho \u010dasov\u00e9ho intervalu, samoz\u0159ejm\u011b to vyu\u017eili pro specifick\u00fd druh her, kter\u00e9 bychom mohli pojmenovat b\u011bhac\u00ed wherigo. Pod z\u00e1minkou jednoduch\u00e9ho p\u0159\u00edb\u011bhu (n\u011bkde nebyl p\u0159\u00edtomen ani ten) byli hr\u00e1\u010di nuceni ub\u011bhnout autorem vyt\u00fd\u010den\u00fd \u00fasek do stanoven\u00e9ho \u010dasu.<\/p>\n\n\n\n<p>Proto\u017ee to tenkr\u00e1t bylo n\u011bco nov\u00e9ho, do t\u00e9 doby nezn\u00e1m\u00e9ho, m\u011bly tyto hry \u00fasp\u011bch. To v\u0161ak spole\u010dn\u011b s nen\u00e1ro\u010dnost\u00ed implementace zp\u016fsobilo, \u017ee wheriga na tomto principu za\u010dala r\u016fst jako houby po de\u0161ti. A ono up\u0159\u00edmn\u011b &#8211; kdy\u017e si jdete zab\u011bhat jednou, podruh\u00e9, pot\u0159et\u00ed, p\u016fsob\u00ed to jako zm\u011bna. Pokud naraz\u00edte na b\u011bhac\u00ed wherigo pop\u00e1t\u00e9, podes\u00e1t\u00e9, u\u017e to za\u010d\u00edn\u00e1 nudit a cht\u011bli byste zase zkusit n\u011bco jin\u00e9ho. Tak\u017ee to dopadlo tak, \u017ee se b\u011bhac\u00ed wheriga dostala na chvost z\u00e1jmu hr\u00e1\u010d\u016f, i kdy\u017e se st\u00e1le najdou auto\u0159i, kte\u0159\u00ed takov\u00e9 wherigo stvo\u0159\u00ed, nebo o tom aspo\u0148 uva\u017euj\u00ed.<\/p>\n\n\n\n<p>Dobrou snahou o modernizaci p\u0159e\u017eit\u00e9ho sch\u00e9matu jsou r\u016fzn\u00e9 ly\u017ea\u0159sk\u00e9, cyklistick\u00e9 a podobn\u00e9 modifikace. I pro n\u011b v\u0161ak plat\u00ed v\u00fd\u0161e zmi\u0148ovan\u00e9 nebezpe\u010d\u00ed &#8211; pokud jich bude moc, za\u010dnou nudit.<\/p>\n\n\n\n<p>Obl\u00edben\u00fdm kompromisem je zapracov\u00e1n\u00ed \u201eb\u011bhac\u00ed vlo\u017eky\u201c do n\u011bjak\u00e9ho dobrodru\u017estv\u00ed. Ani tam by to v\u0161ak nem\u011blo b\u00fdt samo\u00fa\u010deln\u00e9, ale m\u011blo by to vypl\u00fdvat z logiky p\u0159\u00edb\u011bhu. D\u016fle\u017eit\u00e9 tak\u00e9 je, aby nastaven\u00e9 limity nebyly p\u0159\u00edli\u0161 tvrd\u00e9 a aby hra v\u017edy nab\u00edzela alternativu pro p\u0159\u00edpad, \u017ee hr\u00e1\u010d nem\u016f\u017ee nebo nechce limit splnit. Nem\u011blo by to rozhodn\u011b b\u00fdt tak, \u017ee bez ub\u011bhnut\u00ed po\u017eadovan\u00e9 vzd\u00e1lenosti se hr\u00e1\u010d neposune d\u00e1l.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Omezen\u00ed hry na ur\u010dit\u00e9 \u010dasov\u00e9 obdob\u00ed<\/h4>\n\n\n\n<p>Proto\u017ee wherigo umo\u017e\u0148uje p\u0159e\u010d\u00edst syst\u00e9mov\u00fd \u010das p\u0159\u00edstroje, na kter\u00e9m b\u011b\u017e\u00ed, vede to k \u00favah\u00e1m n\u011bkter\u00fdch autor\u016f, \u017ee by t\u00edmto zp\u016fsobem omezili spu\u0161t\u011bn\u00ed hry na ur\u010dit\u00e9 \u010dasov\u00e9 obdob\u00ed, nap\u0159\u00edklad pouze v noci, pouze ve dne apod.<\/p>\n\n\n\n<p>A\u010dkoliv maj\u00ed auto\u0159i pro takov\u00e9 omezen\u00ed sv\u00e9 d\u016fvody, n\u011bkdy i opr\u00e1vn\u011bn\u00e9, nen\u00ed to obecn\u011b dobr\u00fd n\u00e1pad. Ve sv\u00e9m d\u016fsledku se jedn\u00e1 pouze o zbyte\u010dnou komplikaci pro hr\u00e1\u010de, kterou stejn\u011b dok\u00e1\u017ee velmi jednodu\u0161e obej\u00edt. Majitel\u00e9 Garmin\u016f maj\u00ed asi sm\u016flu, proto\u017ee ty p\u0159eb\u00edraj\u00ed aktu\u00e1ln\u00ed \u010das z GPS sign\u00e1lu a neumo\u017e\u0148uj\u00ed ho zm\u011bnit. Ale majitel\u016fm chytr\u00fdch telefon\u016f, kde wherigo pou\u017e\u00edv\u00e1 syst\u00e9mov\u00fd \u010das p\u0159\u00edstoje, sta\u010d\u00ed prov\u00e9st po\u017eadovan\u00e9 nastaven\u00ed a mohou bez probl\u00e9m\u016f hr\u00e1t.<\/p>\n\n\n\n<p>Pokud autor trv\u00e1 na tom, aby hr\u00e1\u010di hru hr\u00e1li pouze v noci, je lep\u0161\u00ed pou\u017e\u00edt jin\u00e9 prost\u0159edky &#8211; nap\u0159. reflexn\u00ed body. Lep\u0161\u00ed v\u0161ak je, pokud t\u00edmto zp\u016fsobem v\u016fbec neuva\u017euje. Ve v\u011bt\u0161in\u011b p\u0159\u00edpad\u016f nen\u00ed \u017e\u00e1dn\u00fd z\u00e1va\u017en\u00fd d\u016fvod, pro\u010d by hr\u00e1\u010di nemohli hru hr\u00e1t i v jin\u00e9m \u010dase, ne\u017e autor zam\u00fd\u0161lel. Pokud je c\u00edlem navozen\u00ed autentick\u00e9 atmosf\u00e9ry, ponechejme jenom na hr\u00e1\u010di, jestli o ni stoj\u00ed &#8211; pak pro n\u011bj nebude probl\u00e9m po\u010dkat do tmy dobrovoln\u011b; pokud o ni nestoj\u00ed, nech\u0165 si to u\u017eije podle sv\u00e9ho.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Exteri\u00e9ry, lokace<\/h3>\n\n\n\n<p>Wherigo je hra, kter\u00e1 je pomoc\u00ed z\u00f3n p\u0159\u00edmo spjat\u00e1 s konkr\u00e9tn\u00edmi m\u00edsty. Z toho plyne, \u017ee k jeho tvorb\u011b je nutn\u00fd i v\u00fdb\u011br konkr\u00e9tn\u00edch lokalit. Samoz\u0159ejm\u011b, \u017ee nezbytn\u00e9 bude tato m\u00edsta osobn\u011b nav\u0161t\u00edvit, prozkoumat, nas\u00e1t atmosf\u00e9ru, zjistit, kde se vyskytuje jak\u00fd probl\u00e9m (nap\u0159. nebezpe\u010dn\u00fd ter\u00e9n), nebo kde naopak jsou n\u011bjak\u00e9 zaj\u00edmavosti, kam by bylo vhodn\u00e9 hr\u00e1\u010de zav\u00e9st.<\/p>\n\n\n\n<p>N\u011bkter\u00e9 n\u00e1m\u011bty jsou p\u0159\u00edmo spjat\u00e9 s konkr\u00e9tn\u00edmi m\u00edsty a nelze je realizovat jinde, jin\u00e9 n\u00e1m\u011bty jsou z tohoto hlediska neutr\u00e1ln\u00ed a ve sv\u00e9m v\u00fdsledku mohou fungovat kdekoliv.<\/p>\n\n\n\n<p>A\u010dkoliv je vhodn\u00fd v\u00fdb\u011br lokality pro kone\u010dn\u00fd dojem z hry nezanedbateln\u00fd, nebudu se j\u00edm v t\u011bchto \u00favah\u00e1ch hloub\u011bji v\u011bnovat. Mn\u011b jde p\u0159edev\u0161\u00edm o technickou str\u00e1nku &#8211; tvorbu vlastn\u00ed cartridge.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Sc\u00e9n\u00e1\u0159<\/h3>\n\n\n\n<p>Pokud m\u00e1me n\u00e1pad, je vhodn\u00e9 ho nechat uzr\u00e1t. Nosit ho v hlav\u011b, p\u0159em\u00fd\u0161let o n\u011bm, vylep\u0161ovat, m\u011bnit. A a\u017e uzraje, tak ur\u010dit\u011b neza\u0161kod\u00ed z n\u011bj vytvo\u0159it sc\u00e9n\u00e1\u0159 budouc\u00ed hry. \u010c\u00edm podrobn\u011bj\u0161\u00ed bude, t\u00edm l\u00e9pe.<\/p>\n\n\n\n<p>Ve sc\u00e9n\u00e1\u0159i by si m\u011bl autor stanovit, jak bude hr\u00e1\u010d hrou postupn\u011b proch\u00e1zet, kter\u00e9 z\u00f3ny a v kter\u00fd okam\u017eik mus\u00ed nav\u0161t\u00edvit, kter\u00e9 p\u0159edm\u011bty pou\u017e\u00edt, \u010di s kter\u00fdmi postavami se potkat. Nejd\u0159\u00edve pouze v hrub\u00e9m n\u00e1\u010drtu, bez zbyte\u010dn\u00fdch detail\u016f, aby se uk\u00e1zala kostra p\u0159\u00edb\u011bhu &#8211; m\u011bla by obsahovat v\u0161echny peripetie, v\u0161echna kl\u00ed\u010dov\u00e1 rozhodnut\u00ed hr\u00e1\u010de a jejich vliv na dal\u0161\u00ed postup, stru\u010dn\u00fd popis pou\u017eit\u00ed kl\u00ed\u010dov\u00fdch p\u0159edm\u011bt\u016f a stru\u010dn\u00fd smysl kl\u00ed\u010dov\u00fdch rozhovor\u016f s postavami. D\u00edky tomu m\u016f\u017ee autor v\u010das odhalit nedostatky p\u0159\u00edb\u011bhu a slab\u00e1 m\u00edsta a zjednat n\u00e1pravu. U\u017e z kostry by m\u011blo b\u00fdt z\u0159ejm\u00e9, jak bude hra n\u00e1ro\u010dn\u00e1 a komplikovan\u00e1.<\/p>\n\n\n\n<p>Teprve kdy\u017e je kostra vylad\u011bn\u00e1, m\u016f\u017ee p\u0159ij\u00edt na \u0159adu jej\u00ed \u201eobalov\u00e1n\u00ed masem\u201c: dopl\u0148ov\u00e1n\u00ed detail\u016f &#8211; psan\u00ed detailn\u00edho zn\u011bn\u00ed konkr\u00e9tn\u00edch zpr\u00e1v, dialog\u016f s postavami, p\u0159\u00edpadn\u00e9 dopln\u011bn\u00ed komparsu (postavy a p\u0159edm\u011bty, kter\u00e9 pro vlastn\u00ed hru nejsou pot\u0159eba, ale vhodn\u011b ji dopl\u0148uj\u00ed). Nakonec m\u016f\u017ee p\u0159ij\u00edt na \u0159adu \u201ek\u016f\u017ee\u201c: vytvo\u0159en\u00ed obr\u00e1zk\u016f k z\u00f3n\u00e1m, postav\u00e1m a p\u0159edm\u011bt\u016fm, zvuk\u016f a melodi\u00ed na dokreslen\u00ed atmosf\u00e9ry.<\/p>\n\n\n\n<p>A \u00fapln\u011b nakonec nen\u00ed \u0161patn\u00e9 si vytvo\u0159it n\u011bco jako \u201etechnick\u00fd sc\u00e9n\u00e1\u0159\u201c, kter\u00fd bude obsahovat popis technick\u00e9ho \u0159e\u0161en\u00ed speci\u00e1ln\u00edch situac\u00ed.<\/p>\n\n\n\n<p>Jak jste si mohli v\u0161imnout, tolik pr\u00e1ce jsme u\u017e na budouc\u00edm wherigu vykonali a st\u00e1le jsme si je\u0161t\u011b ani neotev\u0159eli \u017e\u00e1dn\u00fd builder. Na to v\u0161ak nen\u00ed \u017e\u00e1dn\u00fd sp\u011bch. Je\u0161t\u011b by n\u00e1s m\u011blo \u010dekat \u0161krt\u00e1n\u00ed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">\u0160krt\u00e1n\u00ed<\/h3>\n\n\n\n<p>Zn\u00ed to mo\u017en\u00e1 paradoxn\u011b &#8211; jakmile jsme n\u011bco vytvo\u0159ili, m\u011bli bychom v tom hned \u0161krtat? \u0160krt\u00e1n\u00ed pat\u0159\u00ed k jak\u00e9koliv tv\u016fr\u010d\u00ed \u010dinnosti, kterou tvorba wherigo zajist\u00e9 je.<\/p>\n\n\n\n<p>Na za\u010d\u00e1tku je vhodn\u00e9 shrom\u00e1\u017edit co nejv\u00edce n\u00e1pad\u016f. \u010c\u00edm v\u00edc, t\u00edm l\u00edp. Pak ale mus\u00ed bezpodm\u00edne\u010dn\u011b p\u0159ij\u00edt na \u0159adu nekompromisn\u00ed n\u016f\u017eky editora.<\/p>\n\n\n\n<p>Velkou chybou b\u00fdv\u00e1 snaha \u201enacpat tam\u201c v\u0161echno, co jsme vymysleli, proto\u017ee n\u00e1m to p\u0159ijde super a nechceme o to hr\u00e1\u010de ochudit. V\u011bt\u0161inou to v\u0161ak dopad\u00e1 obr\u00e1cen\u011b: vznikne dort pejska a ko\u010di\u010dky a hr\u00e1\u010di se m\u00edsto z\u00e1bavy za\u010dnou nudit.<\/p>\n\n\n\n<p>\u0160krt\u00e1n\u00ed \u00fazce souvis\u00ed s d\u00e9lkou hry. S n\u00ed je to podobn\u00e9 jako u film\u016f: nen\u00ed d\u016fle\u017eit\u00e9, kolik minut skute\u010dn\u011b trv\u00e1, ale jestli to hr\u00e1\u010de \/ div\u00e1ka je\u0161t\u011b bav\u00ed. Jsou filmy, kter\u00e9 trvaj\u00ed kolem t\u0159\u00ed hodin i v\u00edce a div\u00e1ci se u nich p\u0159esto bav\u00ed po celou dobu, a pak jsou filmy, kter\u00e9 trvaj\u00ed sotva p\u00e1r des\u00edtek minut a v\u0161em to p\u0159ijde ne\u00fanosn\u011b dlouh\u00e9. Pokud jinak z\u00e1bavn\u00e9 wherigo za\u010dne ke konci hr\u00e1\u010de nudit, je to zn\u00e1mka toho, \u017ee m\u011blo b\u00fdt o n\u011bco krat\u0161\u00ed. Pokud nud\u00ed u\u017e na za\u010d\u00e1tku, pak nem\u011blo v\u016fbec vzniknout.<\/p>\n\n\n\n<p>Optim\u00e1ln\u00ed d\u00e9lka wherigo hry by m\u011bla z\u00e1viset p\u0159edev\u0161\u00edm na t\u00e9matu a na c\u00edlov\u00e9 skupin\u011b, pro kterou je hra prim\u00e1rn\u011b ur\u010dena (hry ur\u010den\u00e9 d\u011btem by m\u011bly b\u00fdt ur\u010dit\u011b krat\u0161\u00ed, zat\u00edmco ty ur\u010den\u00e9 d\u00e1lkov\u00fdm turist\u016fm mohou m\u00edt bez probl\u00e9m\u016f i n\u011bkolik hodin). Po celou dobu tv\u016fr\u010d\u00edho procesu je pot\u0159eba aktu\u00e1ln\u00ed d\u00e9lku hry podrobovat kritick\u00e9mu zkoum\u00e1n\u00ed &#8211; jakmile se n\u00e1m bude zd\u00e1t, \u017ee to za\u010d\u00edn\u00e1 b\u00fdt pon\u011bkud del\u0161\u00ed, je na \u0159ad\u011b \u0161krt\u00e1n\u00ed.<\/p>\n\n\n\n<p>Samoz\u0159ejm\u011b je pot\u0159eba m\u00edt na pam\u011bti zn\u00e1mou moudrost, \u017ee nen\u00ed na sv\u011bt\u011b \u010dlov\u011bk ten, aby se zavd\u011b\u010dil lidem v\u0161em. Lze tedy p\u0159edpokl\u00e1dat, \u017ee i p\u0159es na\u0161i ve\u0161ekerou snahu se najdou hr\u00e1\u010di, kter\u00fdm se to l\u00edbit nebude. Nen\u00ed t\u0159eba se z toho hroutit, pokud ale t\u011bch nespokojenc\u016f z c\u00edlov\u00e9 skupiny je v\u011bt\u0161ina, pak jsme nejsp\u00ed\u0161 n\u011bkde n\u011bco ud\u011blali \u0161patn\u011b.<\/p>\n\n\n\n<p>\u0160krt\u00e1n\u00ed nen\u00ed z\u00e1le\u017eitost\u00ed pouze p\u0159\u00edpravn\u00fdch prac\u00ed, ale bude n\u00e1s prov\u00e1zet prakticky cel\u00fdm procesem tvorby wheriga a\u017e do jeho \u00fapln\u00e9ho konce. Pomysln\u00e9 n\u016f\u017eky by tak m\u011bl m\u00edt ka\u017ed\u00fd autor p\u0159ipraveny p\u011bkn\u011b po ruce a hlavn\u011b by nem\u011bl v\u00e1hat je pou\u017e\u00edt.<\/p>\n\n\n\n<p>A hlavn\u011b nesm\u00edme zapom\u00ednat na to, \u017ee hr\u00e1\u010di od wheriga o\u010dek\u00e1vaj\u00ed p\u0159edev\u0161\u00edm z\u00e1bavu, tak by to v kone\u010dn\u00e9m sou\u010dtu z\u00e1bava b\u00fdt m\u011bla. A k tomuto c\u00edli by m\u011blo sm\u011b\u0159ovat ve\u0161ker\u00e9 na\u0161e sna\u017een\u00ed. Ale pozor &#8211; vytvo\u0159it dobrou z\u00e1bavu je p\u011bkn\u00e1 d\u0159ina!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jak jsem se zm\u00ednil ji\u017e ve sv\u00e9m \u010dl\u00e1nku&nbsp;Navzdory wigo vzkv\u00e9t\u00e1, situace je takov\u00e1 (a u\u017e asi nebude jin\u00e1), \u017ee pokud chceme i nad\u00e1le hr\u00e1t wherigo, mus\u00edme si hry sami vytvo\u0159it. D\u00edky programu Urwigo to je nejjednodu\u0161\u0161\u00ed, jak\u00e9 to kdy bylo. Samotn\u00e9 Urwigo v\u0161ak nesta\u010d\u00ed. A co v\u0161echno je je\u0161t\u011b pot\u0159eba, to si pov\u00edme v tomto [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-50","post","type-post","status-publish","format-standard","hentry","category-navod"],"_links":{"self":[{"href":"https:\/\/www.urwigo.cz\/index.php?rest_route=\/wp\/v2\/posts\/50","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.urwigo.cz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.urwigo.cz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.urwigo.cz\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.urwigo.cz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=50"}],"version-history":[{"count":1,"href":"https:\/\/www.urwigo.cz\/index.php?rest_route=\/wp\/v2\/posts\/50\/revisions"}],"predecessor-version":[{"id":51,"href":"https:\/\/www.urwigo.cz\/index.php?rest_route=\/wp\/v2\/posts\/50\/revisions\/51"}],"wp:attachment":[{"href":"https:\/\/www.urwigo.cz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=50"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.urwigo.cz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=50"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.urwigo.cz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=50"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}